Shovel
OfficialExists per official description ('Grab a shovel', 'buy better shovels'). Tiered upgrades confirmed; exact names, stats, and prices unverified.
Dig & Clean has no classes, pets, or characters — its entities are gear, stats, a currency, and your museum. 'Builds' here means gear loadout priorities: how you split gold between the shovel and spray bottle tracks. Everything is labeled, including the heuristics.
Each entity shows its kind, its status, and its data state — what is proven and what is still open.
Exists per official description ('Grab a shovel', 'buy better shovels'). Tiered upgrades confirmed; exact names, stats, and prices unverified.
Exists per official description ('Spray it clean', 'buy better ... spray bottles'). Tiered upgrades confirmed; exact names, stats, and prices unverified.
Confirmed by the 2x Gold game pass. Earned from finds, spent on gear upgrades.
Confirmed by the 2x Luck game pass. Drives rarity rolls when cleaned finds are revealed; exact roll math unpublished.
Confirmed by the 2x Dig Power game pass. Governs what your shovel can dig up.
Official description: 'Show off your best finds in your own museum!' Placement appears to be manual (medium confidence, corroborated by multiple videos).
All three loadouts are heuristics — community estimates, not verified meta. Exact tier stats are unpublished, so loadouts are ranked by logic, not spreadsheets.
Best for: Most players, all stages
Keep shovel and spray bottle within a tier or two of each other so neither side of the dig-clean loop idles. The default recommendation until exact tier stats are verified.
Best for: Progression pushers, 2x Dig Power owners
Pour gold into the shovel when reaching tougher buried finds is your gate. The 2x Dig Power pass multiplies every shovel tier, so this loadout gets more out of the pass.
Best for: Players without Instant Clean who hate waiting
Pour gold into the spray bottle when cleaning time is your bottleneck. Drops to a niche pick if you own Instant Clean, since the pass covers cleaning speed on its own.
There is nothing to spec into beyond gear. No skill trees, classes, or pets are confirmed in Dig & Clean — your loadout is your shovel, your spray bottle, your passes, and your luck. When new entity types get confirmed, this page grows.
Builds here are gear loadouts, not character classes. The balanced loadout (shovel and spray bottle kept within a tier or two) is our default heuristic until exact tier stats are verified.
Shovel-first when tougher buried finds gate your progress; spray-first when finds pile up waiting to be cleaned. If you own Instant Clean, the spray-first loadout mostly stops mattering.
No — confirmed entities are gear (shovel, spray bottle), stats (Dig Power, Luck, Walkspeed), a currency (gold), and your museum. There are no classes, pets, or characters to pick between.
Four are confirmed via the game passes: Dig Power (what you can dig), Luck (rarity rolls), Walkspeed (movement), and gold as the currency everything is priced in.
Also searched as: Dig and Clean builds.