August 4, 2026
We re-check the official Roblox page and the Squeaky Clean! group after every update. The moment real rarity data exists, estimated rows on this page convert into verified ones โ with dates.
How rarity actually works in Dig & Clean ๐งผ: every dirty find reveals its item โ and its rarity โ only when you finish cleaning it, and your Luck stat drives how rare that reveal is. No official rarity names or drop rates exist yet, so every claim below is labeled Official, Confirmed, Community estimate, or Unverified instead of guessed.
We re-check the official Roblox page and the Squeaky Clean! group after every update. The moment real rarity data exists, estimated rows on this page convert into verified ones โ with dates.
Every row carries a confidence label you can check yourself. If a claim cannot be traced to the game itself or one of its six game passes, it is labeled an estimate โ never presented as fact.
Last adjustment: August 2026 โ initial rarity-confidence framework.
This is not a unit or character tier list game โ it is a rarity game. Three confirmed steps decide how rare your next find is.
Your shovel pulls dirty junk โ and sometimes buried treasure โ out of the ground. Your Dig Power stat gates how good a find can be, so better shovels reach better finds.
Spraying a find clean is the reveal moment: the item's identity and rarity are assigned when cleaning finishes. You can never judge rarity from a dirty find โ cleaning is the only way to see it.
At the reveal, your Luck stat feeds the rarity roll โ the 2x Luck pass (199 R$) exists for exactly this reason. Higher luck means better odds at the top of the reveal pool.
From common finds to the rarest concept in the game โ each row shows what we actually know, how sure we are, and what that claim is based on. Filter by confidence to see only the rows you trust.
Stated in the game's official Roblox description.
A real in-game stat or feature, verified by a listed game pass.
Expected from the genre and early player experience โ not published anywhere.
Talked about, but no reliable public source exists yet.
Showing 6 of 6 rows โ ordered from confirmed mechanics to the rarest concept.
You dig up a dirty find, spray it clean, and only then does the game reveal what the item actually is. Rarity is assigned at the reveal, not when you dig โ a dirty find never shows its rarity.
Based on: Official game description
Luck is a real stat and the 2x Luck game pass (199 R$) exists to boost it โ a pass like that only makes sense if luck feeds the rarity roll on each reveal. The exact roll math is not published.
Based on: Game pass implication
The bulk of your digs will be ordinary dirty junk โ the official description itself leads with 'dirty junk', and that baseline matches every incremental simulator in the genre. The official name of this tier is not public.
Based on: Official description wording + community estimate
A middle band of nicer finds between junk and treasure is expected from the genre's shape โ the kind of items that fill your early museum slots. No item names or counts are public for this band.
Based on: Community estimate
Dig Power is a real stat with its own 2x Dig Power pass (499 R$), and dig power gating find quality implies a higher band of finds above the middle that better shovels reach. Nothing in this band is named officially.
Based on: Game pass implication + community estimate
Something sits at the top of the reveal pool โ the official description teases 'buried treasure' alongside everyday junk. No verified rarest item, tier name, or drop rate exists anywhere public yet.
Based on: Community estimate
Last adjustment: August 2026 โ initial rarity-confidence framework.
Dig & Clean ๐งผ is just over three weeks old and no wiki exists. These blanks are printed on purpose โ a page that admits its gaps is worth more than one that fills them with invented rarity names and fake percentages.
No official rarity tier names have been published โ the description, the Squeaky Clean! group, and every public tracker are silent. Any site naming tiers today is guessing.
Nobody outside the developer group knows how many items exist or what they are called. The catalog only becomes visible one reveal at a time, inside your own game.
No rarity odds or percentages are public, so we quote none. When real numbers surface from an official source, they land here with a source and a date.
Whether different dig areas change rarity is unconfirmed โ no zone names are public. Shovel-based Dig Power is the only confirmed gate on find quality.
When official rarity data lands, this page updates with names, rates, and dates. Until then, estimates stay labeled โ that is what "we publish confidence, not guesses" means in practice.
No fake drop rates needed โ these four levers work off confirmed mechanics only, and they are the same levers the game's own passes are built around.
Dig Power gates the quality of what you pull up, so the shovel track is the first lever on find quality. Buy the next shovel as soon as Gold allows โ the 2x Dig Power pass (499 R$) is only a shortcut, not a requirement.
Compare shovelsLuck feeds the rarity roll on every reveal, making it the most direct rarity lever in the game. The 2x Luck pass (199 R$) is the cheapest luck boost among the six passes.
Value-check the passesRarity only shows after cleaning, so every dirty find is an unrevealed roll โ skipping finds means skipping rolls. The Instant Clean pass (249 R$) speeds up reveals but does not change the odds.
Your museum is the running record of your rarest reveals. Keep one of every best find so you always know your personal rarity ceiling โ and have something worth showing off.
Read the museum guideRarity hunting touches every system in the game โ these pages go deeper on each one.
Dig Power gates find quality โ plan your shovel upgrade track before spending Gold.
CollectionYour museum records your rarest reveals โ build a collection worth showing off.
RobuxAll six passes priced and ranked โ including whether 2x Luck (199 R$) is worth it for rarity hunting.
ToolRun the numbers on shovel track versus spray track before you spend your Gold.
ReferenceItems, systems, and progression pages โ every claim labeled with its source confidence.
Nobody can answer that honestly yet. The game launched on July 9, 2026 and no rarity names, item catalog, or drop rates have been published anywhere. What we know: cleaning a dirty find reveals the item and its rarity, and Luck drives how rare that reveal is. Any site naming a rarest item today is guessing โ we publish confidence, not guesses.
No. The Squeaky Clean! group has not released rarity tier names, and no wiki exists for the game yet. This page is a rarity confidence guide instead: every row is labeled Official, Confirmed, Community estimate, or Unverified so you can see exactly how sure we are.
All signs point to yes. Luck is a real stat and the game sells a 2x Luck pass (199 R$), which only makes sense if luck feeds rarity rolls on reveal. We label this Confirmed by game-pass implication โ the exact formula is not public.
Work the two confirmed levers: raise Dig Power, because better shovels gate find quality, and raise Luck, because it improves the rarity roll on every reveal. Then clean every find โ rarity stays hidden until you spray it clean โ and museum your best reveals to track your rarest pulls.
Also searched as: Dig and Clean rarity list, Dig and Clean rarest items, Dig and Clean tier list, Dig and Clean item rarities, Dig and Clean hidden items.